Young Men Are Playing Video Games Instead of Getting Jobs. That’s OK. (For Now.)
By Peter Suderman
The sheer amount of time that many players put into games is stunning to consider. A relatively modest single-player game like The Last of Us might take 10 to 20 hours to complete. A game like Mass Effect: Andromeda might take 60 hours to play through once, and 100 hours for a careful player to encounter all the content. The branching nature of the gameplay encourages multiple playthroughs. Online multiplayer games can take even more time. In 2015, Activision CEO Eric Hirschberg reported that Destiny, a complex mass-multiplayer shooter that mixes role-paying elements with squad-based action, counted 16 million players, and that daily players put in an average of three hours a day.
One way of describing a game that has such pull on its players might be that it is fun. Another might be that it is addicting.
‘As addictive as gardening’: how dangerous is video gaming?
By Jordan Erica Webber
When Ferguson contacted the World Health Organisation to express concerns about the possible inclusion of gaming disorder in the eleventh revision of the ICD (ICD-11), he was told by one representative via email that the WHO has, “been under enormous pressure, especially from Asian countries, to include this”.
In an “open debate paper” on the subject, a group of 26 researchers from 24 departments across the west, including Ferguson and Markey, expressed their stark concerns:
“A diagnosis may be used to control and restrict children, which has already happened in parts of the world where children are forced into ‘gaming-addiction camps’ with military regimes designed to ‘treat’ them for their gaming problems, without any evidence of the efficacy of such treatment and followed by reports of physical and psychological abuse.”
The government in South Korea, for example, is so concerned about video game addiction that it has introduced laws to limit children’s access to online games, and government-sponsored medical practices offer treatments that can involve electric shocks.