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Culture war games: still crying wolf

News Coverage of the 2016 General Election: How the Press Failed the Voters
By Thomas E. Patterson

Watchdog reporting can build confidence in the press, but when journalists condemn most everything they see, they set themselves up to be as credible as the boy who repeatedly cried “wolf.” In the closing days of the 2016 campaign, the nation’s editorial rooms rang the alarm bell, warning voters not to make the choice that many of them seemed ready to make. It went for naught. The watchdog had lost its bite, as well as the respect of the public it claims to serve. In a Pew Research Center survey taken shortly after the November 2016 balloting, only one in five respondents gave the press a grade of “B” or higher for its performance. Four of five graded its performance as a “C” or lower, with half of them giving it an “F.”

Donald Trump is moving to the White House, and liberals put him there
By Thomas Frank

How did the journalists’ crusade fail? The fourth estate came together in an unprecedented professional consensus. They chose insulting the other side over trying to understand what motivated them. They transformed opinion writing into a vehicle for high moral boasting. What could possibly have gone wrong with such an approach?

Put this question in slightly more general terms and you are confronting the single great mystery of 2016. The American white-collar class just spent the year rallying around a super-competent professional (who really wasn’t all that competent) and either insulting or silencing everyone who didn’t accept their assessment. And then they lost. Maybe it’s time to consider whether there’s something about shrill self-righteousness, shouted from a position of high social status, that turns people away.

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Culture war games: junior illiberal outrage machine

Remarks by the President at the 2016 Toner Prize Ceremony
By President Barack Obama

… I spend a lot of time reflecting on how this system, how this crazy notion of self-government works; how can we make it work. And this is as important to making it work as anything — people getting information that they can trust, and that has substance and evidence and facts and truth behind it. In an era in which attention spans are short, it is going to be hard because you’re going to have to figure out ways to make it more entertaining, and you’re going to have to be more creative, not less. Because if you just do great reporting and nobody reads it, that doesn’t do anybody any good, either.

But 10, 20, 50 years from now, no one seeking to understand our age is going to be searching the Tweets that got the most retweets, or the post that got the most likes. They’ll look for the kind of reporting, the smartest investigative journalism that told our story and lifted up the contradictions in our societies, and asked the hard questions and forced people to see the truth even when it was uncomfortable.

Spare Me Your Hypocritical Journalism Lecture, Mr. President
By Jack Shafer

How do we hate Obama’s treatment of the press? Let me count the ways. Under his administration, the U.S. government has set a new record for withholding Freedom of Information Act requests, according to a recent Associated Press investigation. FOIA gives the public and press an irreplaceable view into the workings of the executive branch. Without timely release of government documents and data, vital questions can’t be answered and stories can’t be written.

Obama’s “Insider Threat Program” has turned employees across the government—from the Peace Corps to the Social Security Administration to the Department of Agriculture—into information-squelching snitches. If this isn’t Trumpian behavior, I don’t know what is.

“Obama hates the press,” New York Times national security reporter James Risen said not long ago, “and he hates leaks.” AP Washington Bureau Chief Sally Buzbee has decried the “day-to-day intimidation of sources” by the Obama administration, judging it worse than the Bush administration on that score. And in a 2013 piece, POLITICO’s Jim VandeHei and Mike Allen documented Obama’s mastery of “limiting, shaping and manipulating media coverage of himself and his White House.”

Obama official says he pushed a ‘narrative’ to media to sell the Iran nuclear deal
By Paul Farhi

“All these newspapers used to have foreign bureaus,” he said. “Now they don’t. They call us to explain to them what’s happening in Moscow and Cairo. Most of the outlets are reporting on world events from Washington. The average reporter we talk to is 27 years old, and their only reporting experience consists of being around political campaigns. That’s a sea change. They literally know nothing.”

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Culture war games: politically-religiously tainted knowledge

Is Humanity Getting Better?
By Leif Wenar

The real trick to understanding our world is to see it with both eyes at once. The world now is a thoroughly awful place — compared with what it should be. But not compared with what it was.

Human Progress Quantified
By Steven Pinker

People are living longer and healthier lives, not just in the developed world but globally. A dozen infectious and parasitic diseases are extinct or moribund. Vastly more children are going to school and learning to read. Extreme poverty has fallen worldwide from 85 to 10 percent. Despite local setbacks, the world is more democratic than ever. Women are better educated, marrying later, earning more, and in more positions of power and influence. Racial prejudice and hate crimes have decreased since data were first recorded. The world is even getting smarter: In every country, IQ has been increasing by three points a decade.

A common belief among activists is that any optimistic datum must be suppressed lest it lull people into complacency. Instead, one must keep up the heat by wailing about ongoing crises and scolding people for being insufficiently terrified.

The Epistemic Trainwreck Of Soft-Side Psychology
By Philip Tetlock

The road to scientific hell is paved with political intentions, sometimes maniacally evil ones and sometimes profoundly well intentioned ones. If you value science as a purely epistemic game, the effects are equally corrosive. When you replace the pursuit of truth with the protection of dogma, you get politically-religiously tainted knowledge.

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Culture war games: the dangerous allure of victimhood

The Dark Side of Empathy
By Paul Bloom

The outrage that comes from empathy drives some of our most powerful punitive desires. It’s not an accident that so many statutes are named for dead girls—as in Megan’s Law, Jessica’s Law, and Caylee’s Law—and no surprise that there is now enthusiasm for “Kate’s Law.” The high incarceration rate in the United States, and our continued enthusiasm for the death penalty, is in part the product of fear and anger, but is also driven by the consumption of detailed stories of victims’ suffering.

Everyone appreciates that fear and hate can motivate ugly choices; we should be mindful that our most tender sentiments can do the same.

Where microaggressions really come from: A sociological account
By Bradley Campbell and Jason Manning

What we are seeing in these controversies is the clash between dignity and victimhood, much as in earlier times there was a clash between honor and dignity…. At universities and many other environments within modern America and, increasingly, other Western nations, the clash between dignity and victimhood engenders a similar kind of moral confusion: One person’s standard provokes another’s grievance, acts of social control themselves are treated as deviant, and unintentional offenses abound. And the conflict will continue. As it does each side will make its case, attracting supporters and winning or losing various battles. But remember that the moral concepts each side invokes are not free-floating ideas; they are reflections of social organization. Microaggression complaints and other specimens of victimhood occur in atomized and diverse settings that are fairly egalitarian except for the presence of strong and stable authority. In these settings behaviors that jeopardize equality or demean minority cultures are rare and those that occur mostly minor, but in this context even minor offenses – or perceived offenses – cause much anguish. And while the authorities and others might be sympathetic, their support is not automatic. Add to this mix modern communication technologies that make it easy to publicize grievances, and the result, as we have seen, is the rise of a victimhood culture.

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Culture war games: the PETA principle

The NPD Group Reports 34 Million Core Gamers Spend an Average of 22 Hours per Week Playing Video Games
By The NPD Group

There are 34 million core gamers in the U.S. spending an average of 22 hours per week playing video games, according to Core Gaming 2014, the latest report from global information company, The NPD Group.

“Core gamers are really the lifeblood of the industry, spending tremendous amounts of time on their hobby of choice,” said Liam Callahan, Industry Analyst.

Core Gamers are Expected to Drive Record Growth for PC Games
By Open Gaming Alliance

This report, prepared for the OGA by market research firm DFC Intelligence, covers the 2014 year end and forecasts all major aspects of the PC gaming industry worldwide through 2018. Based on preliminary estimates, the market is expected to grow from $26 billion in 2014 to $35 billion by 2018. This represents a slightly more bullish forecast than last year.

“Much of the growth is driven by pure demographics. We continue to identify a core group of consumers for whom playing on the PC is a major pastime,” said DFC analyst David Cole. “This is, in fact, a fairly new demographic that skews highly male and is only increasing in buying power.”

The NPD Group: 37 Percent Of U.S. Population Age 9 and Older Currently Plays PC Games
By The NPD Group

The largest segment is Casual at 56 percent, with Light Core at 24 percent, and Heavy Core at 20 percent. Though Heavy Core is the smallest segment, they spend a significantly higher number of hours gaming in an average week, and have spent roughly twice as much money in the past 3 months on physical or digital games for the computer than Casual PC gamers.

PC gamers are just as likely to be men as they are women, with 51 percent and 49 percent, respectively. They tend to be older, with an average age of 38 years, and affluent, with an average household income of $69k. Gender differences become apparent by type of gamer: Heavy Core and Light Core are comprised mainly of men while Casual PC gamers are overwhelmingly female.

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Posted in Games.