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Spore: flying fortress

A heavily-armed Spore creation kept airborne by flapping batwings, gumption and derring-do.
Spore: Flying Fortress
In Spore’s Civilization phase, players will need to balance form and function when designing air, sea and land vehicles. Each vehicle design is a compromise between durability, firepower and speed with final vehicle stats determined by the parts chosen. For instance, additional wings would improve speed at the expense of firepower and durability.

Players have a limited budget for parts and are further limited by a Complexity Meter which limits the number of parts used (presumably to prevent problems with overall game performance). Oddly, however, parts have no impact whatsoever on the final manufacturing cost of the vehicle.

I chose to play as a warmonger on my first Spore run and I found myself stymied because my airforce was being consistently bested. Anton Fokker, I am not. I then switched to the design above. Though it was cumbersome, it could dish it out as well as take it, and my air campaign proved more successful with it.

Posted in Games, Spore.


Spore: snakes on the brain

A starfaring Spore vessel for the serpents that walk:
Spore: Star Snakas starship
Spore: Star Snakas starship
The vehicle editors appear to be the most freeform from what I can tell. They’re not without their frustrations, however. Taking a simple clutter-free screenshot is a lot tougher compared to the creature editors since there’s no Test Mode for the vehicle editors. You can hide the interface with CTRL+H but that still leaves the dais.

Posted in Games, Spore.


Spore: sectoid

A Spore creation inspired by the Sectoid from UFO: Enemy Unknown.
Spore: Sectoid
The Sectoid is obviously inspired by the Greys, aliens that go around probing people’s bottoms. They’re more or less intergalactic Rocco Siffredis.

Posted in Games, Spore.


Spore: chryssalid

A Spore creation loosely — very loosely — inspired by the Chryssalid from UFO: Enemy Unknown.
Spore: chryssalid
Anyone who’s played the game must surely rank their first Chryssalid encounter as not only one of the highlights of a fantastic campaign, but one of the greatest moments in gaming ever.

Posted in Games, Spore.


Spore: snakeman

A Spore creation inspired by the Snakemen in UFO: Enemy Unknown.
Spore: snakeman
As a game, Spore doesn’t seem to have legs. I’ve managed to reach the Civilization phase of the game after bulldozing my way through the anaemic Tribal phase. Thus far, I’ve seen nothing that impresses in terms of gameplay, and there’s certainly nothing I would want to replay.

But my god, the editors are phenomenal software toys.

Posted in Games, Spore.