
The most impressive thing about Torchlight is how well it scales. On a technological level, it can be configured to be playable on netbooks and its colourful cartoony graphics will look charming enough on a souped-up desktop. The game is not without its technical issues — everything seems to freeze momentarily whenever a new monster is summoned, for instance — but it’s a rare 2009 PC game that will run on almost all but the most ancient of machines.
It is in gameplay, though, that Torchlight’s scalability is at its most impressive. This is a game that caters to all skill levels. Played at the lowest level of difficulty, Torchlight is almost a laidback experience. It’s certainly a simple game. You needn’t spend years training in a Chinese monastery to be able to point and left-click. At the highest level of difficulty, however, Torchlight plays almost like a frenetic arcade game, a throwback to a bygone time when you’d pay to be challenged. The action is intense and satisfying, and the threat of permadeath will lead to the development of more sophisticated tactics to keep characters alive. Player will learn to use allies as diversions, exploit defensive skills, pull foes out of large mobs and use snaring to buy breathing room.
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