Depths of Peril is unlike any other game out there. This makes its obscurity all the more discouraging. For all the gamer complaints about “Me Too!” game designs, most would still rather bide their time waiting for, say, Diablo III than try something different. Depths of Peril may be no Diablo III but it’s much more interesting than Blizzard’s polished, safe and bland designs.
How best to describe this unusual 2007 game? A single-player Diablo for the MMO generation might be one way. You start with Diablo then tack on MMO-inspired elements like guilds and GvG, and let everything play out in a game world filled with creatures pursuing their own objectives. Somehow all this ambition fits in a game that takes up a mere 100MB of hard disk space.
This is all the more remarkable an achievement since the game was released by an indie developer with only one full-time employee. Soldak Entertainment didn’t have much money to pour into its debut title and it shows. Depths of Peril makes a poor first impression. The game looks middling, the spell effects are sometimes laughable and the animation is often several frames short of smoothness. While it’s certainly not a terrible eyesore, it’s not going to win any best of show awards for presentation.
Depths of Peril may have had a low budget but it’s undeniably rich in gameplay. Interesting ideas, major and minor, abound in this game. While these aren’t always executed flawlessly, the game is rarely uninteresting.
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