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Dwarf Fortress: Stakudgur

I set this tale down on parchment to caution future generations for I fear legends of Stakudgur and its riches still enthrall the young and may tempt them to folly. It is my hope that this record, which I have pieced together and verified as best as I could, might give them pause.

Stakudgur was founded in the spring of 1052 by an expedition of seven led by Adil Nosingsakzul. They struck the earth at the bottom of a hill by a brook then dug down. They had chosen their site well and there were soon ample stockpiles of wood, stone and uncut gems for the crafter, the mason and the jeweller to work on.

That first year was not without its trials, however. The little outpost was heavily dependent on food supplies brought by caravans before Stakudgur’s farmers, fisherdwarves and hunters made it self-sufficient and there were days when the workers toiled in hunger and thirst.

Seasons passed and the outpost rapidly expanded as migrants were drawn to it by stories of its growing prosperity. The annual trade with Stibbomrovod and the humans from Mong Conu proved particularly lucrative. The traders coveted the wooden masterpieces effortlessly produced by Domas Ikthagmuthkat and the crafter’s legend soon spread far and wide. The traders spoke admiringly, too, of wondrous artifacts which were not for sale no matter how beseechingly they pled or how much they offered. The pride of Stakudgur was said to be Zanegkasith, a cow bone cage painstakingly handcrafted by Cog Athelakgos, a precocious child of prodigious skill.

At its height in the summer of 1056, Stakudgur was a bustling metropolis of over 150 souls and it must have had every reason to believe its future was bright indeed.
Continued…

Posted in Games.


Dwarf Fortress: Fight!

Dwarf Fortress: Fight!

Iton Vudtharlibash, expedition leader is throwing a tantrum! Iton Vudtharlibash, expedition leader has calmed down.

Iton Vudtharlibash, Glassmaker cancels Drink: Went insane. Iton Vudtharlibash, Glassmaker has gone berserk!

Dwarf Fortress: Fight!

Alath Thakcatten, Fisherdwarf cancels Drink: Interrupted by Glassmaker.

Continued…

Posted in Games.


Dwarf Fortress: Winter is upon you

When others play Dwarf Fortress, it usually results in epic tales of tragedy recalling Balin’s ill-fated attempt to retake Moria. When I play Dwarf Fortress, it generates surreal Beat poetry about animal abuse.

Dwarf Fortress: Winter is upon you

Posted in Games.


Panzer General II

Panzer General II

It’s a little known fact Panzer General, that classic turn-based PC wargame released by SSI in 1994, was actually inspired by a Sega Genesis game, Daisenryaku. In High Score! The Illustrated History of Electronic Games, Johnny L. Wilson noted SSI’s designers admired the Japanese console game’s fluid gameplay and the emotional hook of shepherding a core group of units from battle to battle. Those elements would naturally be emphasised in Panzer General then later refined in the 1997 sequel, Panzer General II. Both titles are not only considered classics of their genre but are among the best PC games ever released.

(Over a decade later, Firaxis will pay Panzer General the ultimate compliment by incorporating its gameplay elements into the latest Civilization title.)

The Panzer General games are primarily notable for being wargames for the masses. The grognards had computer equivalents to their impenetrable, persnickety boardgames, of course — players of Gary Grigsby’s Pacific War were known to consult a two-page checklist before making each move —  but it took a while for wargames to become accessible enough to appeal to the mainstream gamer.

The Panzer General games were certainly easy to get into but crucially, this accessibility was achieved without making the game shallow. Fiddly, extraneous details may have been simplified, consolidated or expunged but make no mistake, punching through defensive lines to capture objectives deep within enemy territory will still ultimately require tactical nous and canny use of materiel.
Continued…

Posted in Games, Good Old Games.


Oblivion: freedom

Oblivion: Imperial City prison

You begin Oblivion incarcerated in a tiny cell in the Imperial City prison. What exactly were you guilty of? Pickpocketing? Bewitching merchants to get a discount? Disturbing public order by obsessively casting Bound Dagger in town in order to raise your Conjuration stat? No one seems to know and, oddly, no one seems to care.

The taunts of a fellow prisoner still ringing in your ears, you take stock of your situation. A thin mat on a hard stone bed. A jug and a cup, neither of which contains any Lipton Yellow Label. A battered stool and a small table. Some bones to remind you of your bleak future.

Ah, but what’s this? Three guards and an old man enter the cell. Wait, these are no mere prison guards; they’re Blades, members of that ancient and secretive order of knights sworn to protect … that old man … by the divines, is that the Emperor himself?
Continued…

Posted in Games.