Mount&Blade may have been a 2008 game but in play, it was reminiscent of a two-decade-old design. Since the design in question was the classic Sid Meier’s Pirates!, a design so timeless it’s been ported to multiple platforms over the years with only minor changes since its debut on the Commodore 64 in 1987, this was by no means a bad thing. As far as its development was concerned, however, Mount&Blade was a modern game since it would not have seen the light of day without the Internet.
Designed by Taleworlds, which was originally a husband-and-wife team from Turkey, the game was rejected by publisher after publisher before Taleworlds opted to let gamers themselves fund development by trying a downloadable beta and purchasing a licence for the finished product. This was very much a gamble for all concerned since Taleworlds could not be certain of getting sufficient funds to continue development while gamers who purchased a licence weren’t guaranteed of getting a finished product, good or otherwise.
Fortunately for everyone, the gamble paid off because gamers responded favourably to Mount&Blade’s outstanding mounted combat — no other game does a cavalry charge asĀ well — and strong word-of-mouth eventually led Paradox Interactive to publish the title. Sales must have been sufficiently impressive to warrant a sequel.
Continued…