
There was nothing quite like Sid Meier’s Pirates! when it was released in 1987. It was a true sandbox in that it was not only nonlinear and open but more importantly, there were multiple roles that were viable within its game space. The player could choose to be a pirate or a pirate hunter, a trader or a plunderer, loyal to a flag or self-serving, motivated by profit or familial obligations. There were numerous choices to be made throughout the course of a campaign, and those choices had enough payoffs, tradeoffs and drawbacks to require deliberation before making a decision. All of that meant each Pirates! playthrough could be a unique adventure.
While Mount&Blade and its sequel, Mount&Blade: Warband, are set in the fictitious Calradia rather than the Caribbean, set on land rather than seas, Turkish developers Talesworlds has done a great job of capturing the Pirates! spirit without slavishly reproducing Sid Meier’s design.
The biggest difference between Mount&Blade and its inspiration is the way combat is handled. Sid Meier didn’t want the Pirates! action sequences to distract from the main flow of the game so combat was simplified and abstracted. The player could command of a fleet of ships in Pirates! but sea battles were resolved through one-on-one battles. Similarly, boarding an enemy ship might see hundreds of sailors do battle yet the outcome hinged on a duel between the individual captains. As a result, battles in Pirates! were quickly concluded, letting the player get back to making interesting choices to craft unique storylines.
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