Din’s Curse is not on Steam.
Soldak’s first game, Depths of Peril, is available on Valve’s digital distribution service but not Soldak’s second, Kivi’s Underworld, nor Din’s Curse, its third and best yet. The game is available on Impulse and GamersGate but Valve rejected it for undisclosed reasons. Soldak itself has no idea why.
Din’s Curse couldn’t have been rejected because it isn’t good. Game reviewers with over a decade of experience have been generally positive with their comments. Anyone who puts stock in Metacritic’s subtly massaged Metascores might take something away from the fact Din’s Curse Metascore is higher than a lot of games on Steam.
But then the Metascore doesn’t actually matter because Valve doesn’t seem to have much in the way of standards for games it accepts for its digital distribution service. For example, take this title. Comments from various reviewers include “… it’s best to skip this one …”, “… 90 percent first-person shooter, 10 percent strategy game, and 100 percent bad …” and “… a complete failure … I couldn’t stop laughing at the fact that this game exists.” This “complete failure” of a game is somehow good enough for Steam.
Din’s Curse couldn’t have been rejected because it’s a broken, unplayable mess. Soldak has been particularly outstanding with its post-release support. As an indie developer, it cannot afford to support games indefinitely yet it still has put out multiple patches for Din’s Curse in the year since its release to fix minor bugs, fine-tune gameplay and even add new features. There’s nothing in the game that qualifies as a major bug — not a single crash to the desktop, nothing that prevents play. There are buggier games on Steam — the Known Issues thread for Magicka now spans 57 pages — yet Valve has no problems selling them.
Din’s Curse couldn’t have been rejected because the digital distribution service lacks physical shelf space to stock it. The game’s installer takes up less than 200MB of hard disk real estate so it’s not going to overload Valve’s servers or strain Steam’s bandwidth pipes. Valve can afford to allocate 1GB for each of Steam’s 30-million-plus accounts to store screenshots so it’s clearly not short of storage space.
So what is it exactly?
Continued…