A Shiny Entertainment design released by Interplay in 2000, Sacrifice may be the quintessential good old game on Good Old Games. The game is nine years old but it never ever feels quaint or archaic.
I’m not sure how long Shiny took to develop it but assuming it took two years then the genre game of the moment fresh on the developer’s minds when starting must’ve been Myth: the Fallen Lords and its sequel. It’s tempting to look for similarities between the two. Much like Myth, Sacrifice takes the player closer to the grunt’s view of battles. Much like Myth’s story, Sacrifice’s story is fantasy at its darker boundaries. Much like Myth’s grunts, the player character is but a pawn in a game played by major powers.
In terms of gameplay influences, however, you will have to look to a much older game. Shiny set out to create a new version of Chaos, a Julian Gollop design that appeared on the ancient ZX Spectrum in 1985. I’ve not played that game and judging from this video of Chaos’s gameplay there doesn’t appear to a tremendous influence beyond the concept of wizards using summoned creatures to battle each other.
(In another game connection, Sacrifice’s lead designer and head writer would later move to ArenaNet to work on Guild Wars. Given ArenaNet’s obsessive habit of dropping pop culture references, it’s once again tempting to look for similarities. The use of in-game cinematics to advance the story, the end of the time of the five gods, the use of prophecy to manipulate events, betrayals, a rebellious centaur …. there are similarities though none of any great significance.)
For all those similarities and connections, it’s likely Shiny were determined to be as different as possible in order to stand out after the great ’97/’98 RTS glut of Command and Conquer derivatives, and stand out Sacrifice certainly does.
The art design is definitely different with some of the character designs bordering on gross. Whose idea was it to have an artillery unit that grabs viscera through a suspiciously-familiar orifice to chuck at targets? What were they thinking? What therapy preceded, what followed? Forget whatever preconceived notions you may have of what Ents and Trolls should look like and simply revel in the originality of Sacrifice’s character designs.
Similarly, forget whatever preconceived notions you have of an RTS and how it should play when playing this one. I don’t consider myself an RTS die-hard but I put enough hours into C&C, Red Alert, Total Annihilation and Myth to feel uncomfortable playing my first Sacrifice campaign. I seemed to be constantly wrestling with Sacrifice’s way of doing things, always fretting that I wasn’t doing them the way they ought to be done. Once I let go of my hang-ups about how I should be playing the game, things flowed well. My second campaign was an enjoyable romp and I feel completely at home on my third.
Sacrifice is undeniably different and more than a little strange considering its genre but it is a good game and the fact it remains good nine years later makes it a serious candidate for “great game”.
The game is available at multiple digital distribution services but I would strongly recommend going with GOG due to the combination of the low price and the bonuses (wallpapers, concept art, etc.).